> Personally I think any auto actions should be left out of muds and left
> up to players to set triggers on mud clients. Autoassist, autoloot,
> autosac, autoeat, autodrink, and autosplit takes away from the realism
> of the mud and basically allows a player to just follow someone else and
> group with them so they can get exp without even being there. It may
> make things easier, but where is the fun without realism?
And your using triggers as the example of being different than this???
What is a trigger if it's not an automated response...Personally, on most
any muds I've played, I could set up some fairly simple triggers to have my
chars run around and kill mobs for hours with NO interaction.
I personally agree with auto stuff, and don't believe it takes away from
the realism, why bother typing it in 10000^9999 times, the same thing, over
and over...
Av fun, good luck an hey...enjoy life :)
Nathan Davies,
alamar@mail.netinc.ca
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST