On Mon, 28 Jul 1997, Patrick J. Dughi wrote:
# What I want to do is re-organize all the spells in such a way that
#you can define spell "groups". Fireball, fire finger, flame strike,
#burning hands, fire storm, lava arrow, etc.. these would all be in the
#"fire" group. Then, you can easily setup something like "resistance to
#fire" or races that are fire-immune (phoenix, fire elementals, etc). Of
#course, there'd be a bunch of physical types, what I've got is
#fire, ice, electricity, water, air/gas, direct-magic (like curse, or magic
#missile), impact/slash, charm-types (sleep, charm, etc), healing/curing,
#and summoning and thats about it. Are there any spells out there of
#a type that I'm missing do you think? And any good suggestions about the
#style of implentation?
#
Why do that? just add a few flags to the spells, or just edit the intact
spell system. Then you can make something like.. AFF_FIRE_RESTANT and set
it as inante to the race.(someone posted code like that).
-shane (head coder, Dark Phantasy mud.codinet.com:7201)
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