On Wed, 30 Jul 1997, Sammy wrote:
> On Wed, 30 Jul 1997, Crimson Wizard wrote:
>
> > Woah!
> >
> > Everything works in the ascii pfile now, but when a new character is
> > created, saves, and quits this is what happens:
> >
> > PID USER PRI NI SIZE RES SHRD STAT %CPU %MEM TIME COMMAND
> > 23616 mud 19 0 1616 1352 464 R 96.3 4.3 0:31 bin/circle 6666
>
> You might consider running it at a lower PID. This would take up a bit
> more memory, but would use a bunch less of the cpu. 96.3% is way too much
> for a "STAT R" process.
>
> > 96%!!@!@#!@#!@#
>
> I've never seen gdb output like this, so I can't comment on its
> signifigance.
THat's not gdb output, its me exclaiming how big the CPU process got!!
ALl I know is that everything works fine until the player quits the first
time around, once they are back on, everything works fine.
--
#!/bin/sh
whois yea.com|grep YEA2|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'|cut -c1
whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1
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