(no subject)

From: Franco Gasperino (awe@CET.COM)
Date: 08/04/97


Yea, there is. It's called comm.c. Find it in ./circle30bpl11/src/

Franco Gasperino
Cutting Edge Communications Inc
509-444-INET
http://www.cet.com/
awe@cet.com

On Monday, August 04, 1997 5:29 PM, Michael J. McGillick [SMTP:mike@DUNGEON-MASTER.COM] wrote:
> Hello All:
>
> I'm attempting to port the CircleMUD code over to C++.  What I would like
> to know is if there is a document that shows pseudocode of how the mud
> itself works.  For example:
>
>    Mud starts up ...
>    Load the rooms ...
>    Load the object ...
>    Load the mobs ...
>          .
>          .
>          .
>    Connection goes to sleep waiting for next user ...
>
> Before I go asking a lot of questions about sections of code, I want to be
> able to try and figure them out on my own.  Does a document like this
> exist?  If so, couold someone please point me in the right direction?
>
> - Thanks
>
>
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