Yea, there is. It's called comm.c. Find it in ./circle30bpl11/src/
Franco Gasperino
Cutting Edge Communications Inc
509-444-INET
http://www.cet.com/
awe@cet.com
On Monday, August 04, 1997 5:29 PM, Michael J. McGillick [SMTP:mike@DUNGEON-MASTER.COM] wrote:
> Hello All:
>
> I'm attempting to port the CircleMUD code over to C++. What I would like
> to know is if there is a document that shows pseudocode of how the mud
> itself works. For example:
>
> Mud starts up ...
> Load the rooms ...
> Load the object ...
> Load the mobs ...
> .
> .
> .
> Connection goes to sleep waiting for next user ...
>
> Before I go asking a lot of questions about sections of code, I want to be
> able to try and figure them out on my own. Does a document like this
> exist? If so, couold someone please point me in the right direction?
>
> - Thanks
>
>
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