On Mon, 4 Aug 1997, Michael J. McGillick wrote:
>I'm attempting to port the CircleMUD code over to C++. What I would like
>to know is if there is a document that shows pseudocode of how the mud
>itself works. For example:
>
> Mud starts up ...
> Load the rooms ...
> Load the object ...
> Load the mobs ...
> .
> .
> .
> Connection goes to sleep waiting for next user ...
Yeah, it's called the bootup log. Run the mud. :)
>Before I go asking a lot of questions about sections of code, I want to be
>able to try and figure them out on my own. Does a document like this
>exist? If so, couold someone please point me in the right direction?
There is also init_game() and boot_db()
--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard
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