On Wed, 6 Aug 1997, System Operator: Interqom wrote:
>How would I go about creating mobs that will attack other mobs? I have
>attempted a spec_proc, but those are only called when a player does
>something with that player,mob,room, or object in use.
SillyMUD has MOB_ANNOYING you could looking at.
Special procedures are called every 10 seconds.
In heartbeat()
if (!(pulse % PULSE_MOBILE))
mobile_activity();
fgrep PULSE_MOBILE *.h
structs.h:#define PULSE_MOBILE (10 RL_SEC)
Does no one read the code? I feel like Daniel lately.
--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST