Re: Windows 95 Crash vs Linux Work??

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 08/07/97


On Thu, 7 Aug 1997, Stephen Marz wrote:

>void mag_assign_spells(void)
>{
>  int i;
>/*struct char_data *ch;
>struct descriptor_data *d;
>extern struct descriptor_data *descriptor_list;   <-- BUG
>d = descriptor_list;
>ch = d->character;*/
>  /* Do not change the loop below */

You're crashing because when d is NULL and you try to reference anything
below it, you crash. (like ch->player.name must test for ch)  I don't know
why you have that, here's my function:

void mag_assign_spells(void)
{
  int i;

  /* Do not change the loop below */
  for (i = 1; i <= TOP_SPELL_DEFINE; i++)
    unused_spell(i);
  /* Do not change the loop above */

  spello(SPELL_ARMOR, 30, 15, 3, POS_FIGHTING,
        TAR_CHAR_ROOM, FALSE, MAG_AFFECTS);
etc

--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST