On Mon, 4 Aug 1997, George wrote:
> On Mon, 4 Aug 1997, Demond De Inosantos wrote:
>
> > Ok I want to make it so when your killed you go back to the
> >mortal start room not to the menu. I've removed the extract piece but am
> >not shure how to send them back to r_mortal_start_room or what ever the
> >variable is...
>
> char_to_room(victim, r_mortal_start_room);
Don't forget tho, when they die they may have - HP's, to get around this
you want to check:
GET_POS(ch) = POS_RESTING;
if ( GET_HIT(ch) <= 0 )
GET_HIT(ch) = 1;
if ( GET_MOVE(ch) <= 0 )
GET_MOVE(ch) = 1;
if ( GET_MANA(ch) <= 0 )
GET_MANA(ch) = 1;
char_to_room(ch, r_mortal_start_room);
save_char(ch, NOWHERE);
You'll notice I'm changing the position to resting, or else they'll stay
dead... also save the character so they don't die, quit and come back and
have all their eq + corpse eq.
--
#!/bin/sh
whois yea.com|grep YEA2|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'|cut -c1
whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1
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