> Do you have an example of how this is possible?
>
Yeah, when you forget to do a:
char_from_room(ch);
in your code, followed by a:
char_to_room(ch, <room>);
That's why I was proposing changing char_to_room to do char_from_room,
to avoid these silly oversights. :)
Rasdan
> ----------
> > From: Rasdan <rasdan@PEAK.ORG>
> > To: CIRCLE@post.queensu.ca
> > Subject: Re: Suggestions for bpl12
> > Date: Monday, August 18, 1997 1:46 PM
> > What I mean is that when a player is in two rooms at once, and types in
> > any command, it locks the mud up into a loop it can't get out of. I have
> > to do kill -9 to force-crash the mud.
=--=--=--=--=--=--=--=--=--=--=
I have done so much,
with so little, James C. Thomas Jr.
for so long, Rasdan
That I can do anything Head Coder of Finality!
with nothing.
=--=--=--=--=--=--=--=--=--=--=
Finality is based upon CircleMUD 3.0, check us out:
finality.mudservices.com 5555
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