>> ... (and a new combat system, throwing out that crappy AD&zatiD one,
>>maybe using a Rolemaster type instead for endless expansion). Just a
>>few ideas.
>
>I've been planning this lately, in fact...
>I have my SpaceMaster, and MERP handbooks handy... someone ripped off my
>CyberSpace book a while back and I haven't found a new copy. :-(
>
I've been tossing the idea around for quite a while now of converting Circle
from an AD&D system to a Traveller system - biggest problem being Traveller
doesn't have experience - more of a Role-Playing system than a monty-haul
system.
>
>I'll let the rest of you know of any progress, although I can gaurantee
>you this won't be a modified CircleMUD. This would be a MUD from the
>ground up (almost everything would change anyways, so....)
>
>- Chris Jacobson
Same here - would have to change quite a bit - but could still use the base
Circle system...just a bit altered, that's all. :)
-Yert
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