> Ultima Online sort of does this... I know its not a MUD, shouldn't dare
> be called a MUD, but it is an online role playing game, so it sort of
> qualifies for discussion.
>
> They use about 30 or so servers. Each server controls a piece of the
> world. When a player moves between areas/servers, they are seamlessly
> transferred over... or something like that.
Yup.. And it gets a little help from the client too I imagine..
Can telnet-clients 'switch' to-host automatically?
// Jorgen
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