On Sat, 23 Aug 1997, Uffe Svanstrom wrote:
>how to do so that i can make a mob in the game.
act.wizard.c line 1033 (do_load)
(assume: struct char_data *mob; int r_num; and number is the virtual
number.)
if ((r_num = real_mobile(number)) < 0) {
send_to_char("There is no monster with that number.\r\n", ch);
return;
}
mob = read_mobile(r_num, REAL);
char_to_room(mob, ch->in_room);
>i gonna make so when you type look, you really will se the character there
>a couple of times !(Is this hard to do)
>
>like with mirror image! it looks like this
>
Around the messages you want to clone, try something like:
if (PLR_FLAGGED(ch, PLR_CLONED))
(sendmessage)
(sendmessage)
--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard
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