>>Anyone know how to implement the spell components with ingredients and so on
>Magic.c line 224
>
>/*
> * mag_materials:
> * Checks for up to 3 vnums (spell reagents) in the player's inventory.
> *
> * No spells implemented in Circle 3.0 use mag_materials, but you can use
> * it to implement your own spells which require ingredients (i.e., some
> * heal spell which requires a rare herb or some such.)
> */
>int mag_materials(struct char_data * ch, int item0, int item1, int item2,
> int extract, int verbose)
yeah i know, but how do i add a spell so it uses this one ?
/uffe
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