Re: Why 128-Bit?

From: John Evans (evansj@HI-LINE.NET)
Date: 08/26/97


At 10:39 PM 8/26/97 +0200, you wrote:
>> Within my first two nights of modifying Circle, I ran out of the 32 bits on
>> player flags. I've been coding (on my MUD that is) for 7 months and have
>> racked up close to 40 mob flags, over 40 player flags, and around 35 room
>> and obj flags.
>>
>Heh... That's what I tought... Tell me how many flags are used more than
>two times in the game? :) I figured out that it's much better to make a
>spec instead of flag... If you're using it only few times... But then
>there are things that would be very complicated to solve with specs...
>

Hmm... From the ~150 flags that are currently coded I have about 10 or so
that I would label as being "rare". All the rest would be fairly command and
usable on a "daily basis".

My goal with the MUD is to concentrate on the mobs enough so that they are
more interactive and intelligent. I don't plan on coding any AIs into the
MUD, but I want them to be more than just targets for the nearest XP-hungry
player.

All the obj flags are there to make items more interesting and unusual...
and, in some cases, deadly.  *grin*  (I love being an evil bastard sometimes.)



John Evans
mailto:evansj@hi-line.net     http://www.hi-line.net/~evansj/

I don't suffer from Insanity. I enjoy every minute of it!


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