On Wed, 27 Aug 1997, Jared Buckley wrote:
> The general idea is to cause shadow mobs to die when the sun
> comes up. I've tried calling both fn's with the parameters
> ch and me. Neither seems to work. Ideas, comments, suggestions?
When the sun comes up, loop through the character list and if you find a
mob that is flagged MOB_SHADOW do:
act("$n screams and fades away as the sun hits $e!",
FALSE, ch, 0, 0, TO_ROOM);
char_from_room(ch);
extract_char(ch);
It makes it look like the mob 'dies' and removes him from the game. I
guess that would be what you are looking for, eh?
John Evans
mailto: evansj@hi-line.net http://www.hi-line.net/~evansj
I don't suffer from Insanity! I enjoy every minute of it!
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