On Sunday, August 31, 1997 10:29 AM, John Evans [SMTP:evansj@HI-LINE.NET]
wrote:
> On Fri, 1 Aug 1997, Will Shaw wrote:
>
> > Ok...there may have been a thread about this before, so forgive me if I'm
> > bringing up something that has been discussed previously.
> >
> > Here is a sequence of events that occured on my mud recently:
> > 1) Bob enters OLC.
> > 2) Bob loses his link to the mud while still in OLC.
> >
> > 3) When Bob reconnects, he has cloned himself...in a sense. There are
> > two
> > Bobs in the room, one of them is still shown as (writing) in OLC. The
>
> I have a similar problem:
> 1) Bob enters OLC.
> 2) Bob drops link.
> 3) Bob reconnects, and the MUD crashes.
>
> I don't have any corruption of the playerfiles, or problems with
> duplicate "Bobs" in the game or anything.
You need to add a check when the player enters the game to
see if they are in an OLC state and put them back to CON_PLAYING
or the game will dupe them. Also need to cleanup their OLC
structure.. for Oaises see cleanup_olc
--Mallory
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it. - Jack Handey
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST