> Would it be possible, to create a series of .diff files which you
>can edit, for such mundane tasks as adding a new class, adding a spell,
>cmd, etc.
>
> Quite simple it seems. Process would be somewhat like this.
>
> 1/ Edit the supplied 'class.diff' file, changing the text within
> according to it's comments. (Spell, combat tables, etc etc).
> Hell, you could even supply the help text for the class within
> the diff file no?
>
> 2/ patch < monk.diff
While this might work to put in the framework for a
new class, the stuff that makes classes interesting (new
skills, for example) requires a lot more work.
And you really can't create a patch for skills.
(Spells maybe, although it would be quite tricky, since each
type of spell requires different parameters (mag_damage vs.
mag_summons or mag_creation, for example). While I suppose
you could just create a different patch for each type of
spell, you still could never create a patch for mag_manual,
which is what many of the more interesting spells use =)
>
> I can see something like this, making circle quite the hot item.
>
>-jac 'So, what am I missing? It's too easy not to have been done allready'
You're missing the fact that as imp, you should really
try to become very familiar with the code =)
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