>>
> Realistic muds aren't stupid, IMO. I don't MIND having them, but
>there's a FINE LINE between Fake Realism and EXTREME Realism.
>Not to be mean or anything, but if someone wants to spend a large
>amount of their time making their mud EVEN MORE realistic to the point
>where you no longer have an inventory, more power to the moron.
> Realism, i believe, should be in the Areas that the builders make.
>I mean, WHERE ELSE but in a Mud could you kill someone and go back and do
>it again, and have people cheer you on. (Mud-wise, not RL please)
> Anyway, that's my $((1 << 1)/100) worth.
>
>Akuma the Raging Coder
A DikuMud is a game, not a simulation. Some people just don't
seem to understand that. Lean too far toward the 'realism' side of the
equation, and it's less of a game. (ie. less fun)
-jac
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