>Dunno if anyone else has noticed this, but violent damaging spells work
>fine, the mob attacks you if you hit or fail with it. However, with
>non-damaging spells (ala curse), they only attack you if you fail, and
>not if you succeed.
>
>I've changed it so it works as I think it should, just thought I'd let
>the rest of you know . . .
>
>I had something else I meant to contribute. Maybe it'll come to me later
>
>Chris
I also noticed a strange item, similar to yours. The helper mob
function, doesn't do a CAN_SEE(ch) check. The result being that blind
guards (maybe even sleeping guards) will jump in on the fight no matter
what.
-jac
betterbox.gameon.net 4000
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