>
> >Well in an EFFICIENT scrambling system there would be random scrambling,
> >thereby defeating the learning method of overcoming the system.
>
> CircleMUD already has a scrambler, extend it or give it variable tables for
> didferent languages.
>
> (it is used for spells currently)
>
Perhaps base it off that, but not too much. Don't want your languages
coming out looking like spells. That is, assuming in your world spells
have their own mystical tongue.
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