how about putting your race/check into mobile_activity, and add the timing patch
george just put up.
--Angus
______________________________ Reply Separator _________________________________
Ah, I think I realize where the problem is occuring now, but I'm not quite
sure as to what is causing it. When I added NPC races/classes, I also
added a little function quite similar to mobile_activity called
npc_race_class_activity.. It cheks the race/class of the mob and if it
fits a certain combination, it calls off another function (things such as
mob_routines(ch)).. I put this under PULSE_MOBILE in comm.c, and it seems
to be interfering somehow with mobile_activity..
Any help would still be greatly appreciated :)
Mike
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