Re: exp system

From: Franco Gasperino (awe@CET.COM)
Date: 10/02/97


  I agree in style with Andrew, but I think Rich has a very good
point...most people that play role playing, fantasy type games like very
real and tangable ways to identify their power level.

                       Franco Gasperino
                       Cutting Edge Communications, Inc.
                       509-444-INET
                       awe@cet.com

On Thu, 2 Oct 1997, Rich Chiavaroli wrote:

> On Thu, 2 Oct 1997, Andrew Helm wrote:
>
> > Cool idea! :)
> >
> > In fact, why not just take it a step further and do away with levels
> > all together. If you think about it levels are just a way of
> > saying you trade experience for advancement of your character.
> > Instead of getting the extra hitpoints, thac0, etc in one bundle
> > let players spend their experience in any manner they want. Players
> > will be able to customize their characters according to what they
> > see as important. The cost would depend, of course, on how advanced
> > the player already is in whatever area they're spending the
> > experience on. Anything which depends on levels, such as dispel
> > magic, could be based on an arbitrary number that represents
> > how advanced a player is "overall".
>
> Ummm I thought about this. Two reasons that I'm not going to do it.
> I don't think the majority of mudders out there would like a mud
> where they didn't have levels and could say that they were higher
> than someone else. People like that structure for some reason. *shrug*
> Second, I really don't want to go through the whole source code and
> rewrite every GET_LEVEL(ch). I'm sure I could probably rewrite the
> macro to use the new system but there are so many places that would
> have to be completely rewritten. Just not something that I want
> to dive into right now. It's something I might try once I get this mud
> off the ground. I might take stock code and install all of georges patches
> that I didn't out into this one now. (Sorry I'm not going to hand patch
> those combo patches and I didn't look at them before my code got to
> far from stock to attempt it). Then try to rewrite some major
> systems. Anyway.. thanks for the feedback.
>
> -Rich
>
>
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