Im trying to fix my dispel_magic so that if it is cast on a victim it will
remove just the sanctuary
currently this is what I have, but I cannot for the life of me think what
the function or code needs to
be that actually removes the bitvector AFF_SANCTUARY. can you please fill
in the right thing?
else if (victim) {
if(IS_AFFECTED(victim, AFF_SANCTUARY)){
/* I know this is not right, can you offer any ideas or possible answers?
*/
what goes here something like
REMOVE_BIT(CHAR_FLAGS(victim), AFF_SANCTUARY);
}
thanks,
Abram
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