Hello all,
I think I've pretty much cleaned up the quest code, and changed
it to my liking. I've made a few cosmetic changes, and also changed
the way some of the things were handled. I added another variable
called questcomplete that would be checked when a person types
'quest complete', and also made it impossible for a person to kill
another persons quest mob. If you want to see the quest.c file that
I have, feel free to e-mail me, although there are many things not
handled in this file.
Thanks,
Josh B.
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