>> Which brings up a point for the next release of the source:
>> the NODROP flag, and that it prevents even immortals from
>> dropping items that have this flag. Now that is a "feature"
>> :P
>
>True, but it can be subverted if they have access to zedit.
But then, zedit is not a standard... ;)
>I added an immortal powers flag (much like holylight or
>roomflags). It let's immortals cast spells in !magic rooms,
>walk on water without boats, track over water and through
Aha!! That was it! Walk on water without boats...
That's a real trivial fix, too.
The tracking thing is interesting - it never occured
to me. I'll have to add it :)
>doors, etc. I just threw everything useful that I could
>thinking of into it. It also controls whether some
>"debug" info is printed when commands are used. For
>instance, I had the switch command print out what
>percentage of the mud it had to search.
>
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST