On Mon, 13 Oct 1997, Mendou wrote:
>Okay.. I don't think that 34 levels is sufficient, so I would like to jump
>my mud to 100 levels of mortality. And instead of imm levels, I want,
Change LVL_IMMORT to 101, adjust the other god levels, and erase the pfile.
>instead of numbers, like Admin, Build, Impl, etc.. How would I have do_who
>display those instead of #'s.. For both questions, I would like to know
char *names[] = { "Immortal", "God", "Gr. God", "Imp" };
Then take GET_LEVEL(tch) - LVL_IMMORT to get the correct name (after
checking that the player is an immortal of course). Simple matter of
changing two sprintf's after that.
>all the files I would need to change and an idea of what to change them to.
fgrep -n do_who *.c
act.informative.c:889:ACMD(do_who)
class.c:91: * do_who and do_users. Add new classes at the end so that all
classes
interpreter.c:173:ACMD(do_who);
interpreter.c:511: { "who" , POS_DEAD , do_who , 0, 0 },
I'd say act.informative.c at line #889.
(Interpreter.c has the prototype and command table, class.c has a comment.)
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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