Re: New tracking idea (well probably not new,but different from stock circle)

From: Sean Butler (sbutler@DEVEAST.COM)
Date: 10/14/97


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From:  Ron Cole [SMTP:rcole@EZY.NET]
Sent:  Tuesday, October 14, 1997 1:57 PM
To:  CIRCLE@post.queensu.ca
Subject:   New tracking idea (well probably not new,but different from stock circle)

I like your idea Ron, in fact maybe tracks left by players can be a room affect? Since we already have code to deal with that it would make it very easy to add. I wonder how big the memory use would be?  

On my machine a raff_node is 32 bytes (64bit long int). That means if you have 100 chars making 30 moves per min and the tracks last 5 mins, that's 480k extra.

That's not so bad considering that you can do some very cool things with it and considering that we can eliminate the rooms the char returns to by just updating that char's entry in the list for that room.

I only wonder what it will do to the mud speed-wise to handle all the extra raff_nodes.

I think I will try it, thanks :)
--Sean


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