Re: Animate Dead

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 10/15/97


There's a small bug in mag_summons which I notice your
patch doesn't address.  It sends the failure message on
success - line 904 in the stock code:
  act(mag_summon_msgs[fmsg], FALSE, ch, 0, mob, TO_ROOM);
                      ^^^^
should be msg.
This should probably be corrected in the stock code...


Edward Glamkowski, Programmer           Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM          Princeton, NJ
                http://www.mathematica-mpr.com/

        Il dort. Quoique le sort fut pour lui bien etrange,
        Il vivait. Il mourut quand il n'eut plus son ange.
        La chose simplement d'elle-meme arriva,
        Comme la nuit se fait lorsque le jour s'en va.

>----------
>From:  George[SMTP:greerga@DRAGON.HAM.MUOHIO.EDU]
>Sent:  Tuesday, October 14, 1997 8:50 PM
>To:    CIRCLE@post.queensu.ca
>Subject:        Animate Dead
>
>Quick patch to make animate dead work (correctly).  You may want to adjust
>the mana cost in the spello() call to fit your desires.
>
>


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