>Hmm...after reading this I came up with a preliminary approach to fix this.
>I have compiled (but not run) with this patch and am looking mostly for
>comments on the approach and not the implementation. Basically, any gold
>dropped in water is lost. Anything that weighs > 0 dropped in water is
>lost.
If I'm on a boat, and I drop something, I would expect it to drop in
the boat -- not in the water. Unfortunately this is beyond the
capabilities of Circle because objects can't go into other objects --
they can only be in your inventory or on the ground. As bad as it is
for objects to be able to "sit" on water (the current situation), I
think having people lose objects that they drop is even worse.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST