On Fri, 17 Oct 1997, Andrew Helm wrote:
>> Hopefully by reading a room description you can figure out you're over a
>> river, lake, or ocean.
>
>Wishful thinking. :)
>Here's a sample room description:
>
>> [ 5002] A Long Tunnel [ DARK INDOORS ]
> The tunnel branches off north.
>
>Was that one on water or not? Can you tell without checking? :)
Yeah, tell me about it. Drow is notorious for its verbosity. Now that I
think about it, sector type would be something nice to add to the
'roomflags' command.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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