Re: Um..is this a water room?

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 10/17/97


On Fri, 17 Oct 1997, Andrew Helm wrote:

>> Hopefully by reading a room description you can figure out you're over a
>> river, lake, or ocean.
>
>Wishful thinking. :)
>Here's a sample room description:
>
>> [ 5002] A Long Tunnel [ DARK INDOORS ]
>   The tunnel branches off north.
>
>Was that one on water or not? Can you tell without checking? :)

Yeah, tell me about it.  Drow is notorious for its verbosity.  Now that I
think about it, sector type would be something nice to add to the
'roomflags' command.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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