I patched this a while ago, but it was brought to my attention by the
players that scan shows mobs in dark rooms, which I suppose shouldn't be
done as even exits doesn't show the name of a dark room..
The quick is a fix one, but I thought I'd bring this to everyone else's
attention:
after
!IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED)
put
&& !IS_DARK(EXIT(ch, door)->to_room)) {
and do the same for the second and third exit. A new version of the
do_scan.c.gz file has been uploaded.
Mike
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