On Tue, 4 Nov 1997, Daniel Koepke wrote:
>-> The ranged weapons patch is a good one to add, so that you don't
>->always have to be up close and personal w/ the mob
>
>I...errr...Bob...would never add patches to a derivitive unless they
>were written solely for BobMUD (if this ever comes to fruition, that
Why make a derivitive? Is there something Bob feels is absolutely crucial
that is currently not in? (And what is Bob's last name?)
>might as well be its name; then...Bob...can have a little historical
>section on, "Why BobMUD?" four years from now), and even then, I would
>probably work on my own implemention.
Historical things are great for giving 'character' to a MUD base.
>I was thinking about removing all the stock areas, changing the
>database format (maybe bothering to write a converter :P), and
Do what CircleMUD does with shop files, include both. It'll probably do
that in the future with world files anyway.
>including a little Limbo-like area in the stock code. But I don't
>know if that really has the desire affect of making people do
>something creative with their MUD. I think it'd either make people
>not use BobMUD or force them to bother converting the stock areas.
>Your thoughts (on the matter)?
The people of today like TCM-MUD type bases, Tar, Configure, Make.
This would reduce the number of 'Your MUD name here' instances though.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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