Fairly easy to do. When you add the multi hit code (I haven't looked at
this said patch lately), you are probably checking to see if the current
fighter is a mob or a char, if it's a char your probably checking to see
if he has this multi attack skill and whether or not he is good enough to
get another hit. A simple way to add extra hits for mob is to do another
check below this code that says if the fighter is a mob, check his level
and increase your number of hits to whatever you want. You could base it
on any criteria you want. You could also add a haste type spell and check
if the fighter is affected by haste and give them another hit. Hope this
helps....
-jason
On Sun, 9 Nov 1997, Goonk wrote:
> No, I used your patch. But i wan't to have multi-hit for mobs too.
>
> At 09:13 PM 11/8/97 -0800, you wrote:
> >On Sun, 9 Nov 1997, Goonk wrote:
> >
> >->As i said i uses the mullti.diff patch from ftp site. It doesn't use the
> >->percentage system.
> >
> >Unless there's a different patch for multi-hit and someone else uses
> >my naming convention for patches, then we're talking about my patch.
> >And the README file I wrote for it covers quite a lot.
> >
> >
> >daniel koepke / dkoepke@california.com
> >
> >
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