On Tue, 11 Nov 1997, Daniel O. Durant wrote:
=>Ron Cole wrote:
=>
=>> A similar punishment should be handed out for even using the zones that come
=>> with Circle for anything other than testing and examples. The world could
=>> easily do without yet another CircleMUD with stock zones. Developing your world
=>> from scratch should be given the same or even a higher priority than modifying
=>> the code.
=>
=> Agreed, and Circle's huge amount of zones is certainly unneccesary for any sort of
=>testing. 5 or 6 at the most could serve their intended purpose, but the current
=>stock of files ends up a stumbling block causing the coders to have to rip special
=>procedures out left and right. A particularly bad example is Welmar's Castle. At
=>least it's all in a separate file, but geez, I know for a fact that other newbie
=>admins/builders like myself would have a hell of an easier time without all these
=>zones to erase and then put back and figure out why the hell the MUD crashed.
=>
I have to disagree with this one. I didn't know anything about spec_procs
at all until after looking at the castle code. And by the time I was able
to easily create my own, ripping out the Castle and all it's associated
spec_procs was cake. Perhaps removing a couple of zones that don't provide
an example of the various features of CircleMUD would be beneficial, but
removing zones that clearly show how things like spec_procs work and
interact with the playing of the mud would be unwise.
--
Dez.
void signature () {
printf ("Praise not the day until evening has come; a woman\n"
"until she is burnt; a sword until it is tried; a maiden until\n"
"she is married; ice until it has been crossed; beer until it\n"
"has been drunk. -- Viking Proverb\n");
}
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