I now have a working patch for seeing the _name_ of a spec proc instead
of just "Exists" or "None" when you stat a mob. I am in the process of
doing the same for rooms, and objs. Once I get all three done and
working, I'll release a patch via George and his wonderful web site when
it's done.
Just a warning about the patch: If you have added or removed any special
procedure assignments in spec_assign.c or castle.c, then I can almost
garuntee that you will want to patch this one in by hand as most of the
changes are in those two files.
John Evans <evansj@hi-line.net>
May the source be with you.
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