On Mon, 17 Nov 1997, Ryan Guthrie wrote:
>Is there some function like: affect_to_char(ch, SPELL_NAME) that will give
>the target that spell? I looked through handler.c and failed to see
>one...
From act.item.c:
af.type = SPELL_POISON;
af.duration = amount * 3;
af.modifier = 0;
af.location = APPLY_NONE;
af.bitvector = AFF_POISON;
affect_join(ch, &af, FALSE, FALSE, FALSE, FALSE);
where af = struct affected_type af;
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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