On Tue, 18 Nov 1997, Chuck Reed wrote:
>if (GET_LEVEL(ch) >= 0 && GET_LEVEL(ch) < 10)
> mod = 1;
>if (GET_LEVEL(ch) >= 10 && GET_LEVEL(ch) < 20)
> mod = 2;
>if (GET_LEVEL(ch) >= 20 && GET_LEVEL(ch) < 30)
> mod = 4;
>if (GET_LEVEL(ch) >= 30 && GET_LEVEL(ch) < 40)
> mod = 8;
>if (GET_LEVEL(ch) >= 40 && GET_LEVEL(ch) < 50)
> mod = 16;
>if (GET_LEVEL(ch) >= 50 && GET_LEVEL(ch) < 60)
> mod = 25;
>else
> mod = 30;
Notice that your 'mod' will always be 25 or 30.
>/* THE FORMULA!!!!!! */
>if (GET_LEVEL(ch) = 1)
I'm assuming you typo'd == here.
> exp = 800;
>else
> exp = GET_LEVEL(ch) * 500 * ((GET_LEVEL(ch) - 1) / 10) * mod;
Looks ok, didn't look hard though.
>/* If character is human, grant a 10% xp bonus */
>h_mod = exp * (1 / 10);
>if (IS_HUMAN(ch))
> exp = exp - h_mod;
Subtracting 1/10 of the xp, so...
if (IS_HUMAN(ch))
exp *= .9;
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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