Strangest thing,
Found that users when going idle, were not being pulled into the
void. They were being transported to the river, and promptly drowning ;)
In limits.c, it uses Rnum's 1 and 3 once they idle. On my mud, the
void is Rnum0. Rnum's 1 and 3 are rooms 900 and 902 respectably.
I doubt George would have played a cruel joke, and patched this to
occur in limits.c with his object sinking patch. So the questions are...
1/ Can room Rnum's change out of the blue? Olc, maybe?
2/ Can I safely change the char_to_room(ch, 1) to rnum 0?
(Maybe even change the code in limits.c to pull the rnum of
the void from the vnum, so it doesn't occur again)
3/ Where is the real Rnum 3 and what is it's purpose in terms of
idling?
-jac
ButterMud - telnet://betterbox.net:4000
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