Re: [CODE]

From: StormeRider (silk@ICI.NET)
Date: 11/19/97


>
>*POP!!*  <-- Sound of me pulling my head out of my......
>
>While looking at my code and stock oasis 1.5 and 1.6 code, I noticed
>something:
>
>In _my_ code which was downloaded late Jan of this year (No idea what the
>version was at the time), I have:
>void redit_save_to_disk(struct descriptor_data *d);
>
>In George's newer version of Oasis (1.6a) there is:
>void redit_save_to_disk(int zone);
>
>Most interesting.....Could have been the source of some confusion.
>Looks like I *really* need to do a diff between my code and 1.6a Oasis to
>see what has been done (other than adding MobProg support).
>

You aren't the only one... I have the pre-George Oasis installed, with most
of the changes only being the ones that I have made. Including the
hacked-out frees in medit so it won't crash. Then again it does have
mob-prog support.

Only reason why I dont just remove it and reinstall it is because I already
have many changes to the format. (Added zone min level & max level, zone
approving, damaging room descriptions, etc...)

I have to sit down some time, get all of the pre-patches and walk through
it, upgrading it to 1.6 or something like that. I'll get to 2.0 when it's
complete.


StormeRider                  --- http://www.windsofstorm.net/wos/
silk@ici.net                 --- telnet://cmoo.com:4004


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