Re: adding new levels gone off topic, and onto flaming 702@sps43.candu.aecl.ca>

From: StormeRider (silk@ICI.NET)
Date: 11/20/97


At 09:26 AM 11/20/97 -0500, you wrote:
>I'll have to wholeheartedly agree with this...I've rarely been the
>victim of flames, and haven't flamed myself, well, unless I answer the
>problem with a lil flame, but that's so different.  This all just comes
>down to, if you don't have something useful to say, shut the fuque up.
>heh...So basically this is a flame to flamers...:P

Whining about flames can be as bad as flaming. If you don't like something
stupid to the list, or the message you got back in response to your
stupidity, then there _is_ an unsubscribe function. Enough said.
>
>ObCircle:
>Hmmm...er...ahh...Can't think of anything :(  Okie, lame, but ya'll
>should add a spec proc check and call for mobs upon death.  Or just
>before death, to cause death, though that's not as easy.  This of course
>works great on my mud, because some skills/spells are only given out by
>a mob when they die, but dying breaths/words could be another feature...
> Ya never know, there could even be a good reason for this :P
>

Well, ya know, if you install the mobprog code and run with that, there is
a mobprog type devoted to death actions!!  =)


StormeRider                  --- http://www.windsofstorm.net/wos/
silk@ici.net                 --- telnet://cmoo.com:4004


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