Hmm..just noticed that blocking mobs are useless..all you have to do is
attack em and move by em....
The spec-code is normally like this
if_command_is_move {
tell_char_to_sodd_off;
return and_do_not_execute
}
Spec procs certainly are called when fighting, so why doesn't the check
work anymore at this point? I could see this if we had a check to return
if is_fighting(ch) is true. Just look at stock guildentrance guards.
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