On Wed, 26 Nov 1997, Akuma/Chris Baggett/DOOMer wrote:
>this took awhile, considering i did it by hand.
>(i didn't use the patch ON PURPOSE).
It is mostly a no-brainer patch anyway. Find a conflict, rename the
variable.
>anyway, i finally found George's Log class,
>and i was wondering if it was truly finished or not?
I decided I liked printf style things better so I never finished it.
>and not only that, how does he propose to use it?
>like,
>Log << "1st message" << "2nd message" << 3 << "rd message";
>Log.flush();
Log << "1st part " << "second part" << Log;
(sending the log class to itself causes a flush, kind of a hack...)
>am i required to do a flush everytime? or could i possibly
>just 1) find a way for the flush() to be automatic? or 2) put
>somewhere in the game_loop() Log.flush(); ??
Yup, because you can send integers and other things in there too and it
won't know when you're done sending the string otherwise.
>The reason i converted to C++, was b/c i FINALLY understand the C++ classes.
>(Not completely mind you, just enough to get me to another C++
>Classes webpage :-P )
A string/socket class would be nice to get if you are C++ now.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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