Re: parsing strings for different output

From: Chuck Reed (creed@I-55.COM)
Date: 11/30/97


Just mailing to tell you that I think that is a really damn cool idea.

Chuck Reed

At 11:54 AM 11/30/97 +0000, you wrote:
>People recently have asked about making descriptions that are based on the
>persons level... well a couple days ago I ftp'd to the circlemud site a file
>called string_parser.tgz.  It is a single file of code, with a README and a
>text file explaining how to write strings for it.  Basically you can do
>things like, if you want a different desc based on a players intelligence
>you'd write it like this:
>
>[?int<10:You see big rocks.\?int>=10:You see several varieties of igneous
>rock here.]
>
>Or random descriptions would work like:
>
>[A small room.\A little room.\A room.]
>
>And it would pick randomly between the 3 whenever the description was parsed.
>
>There's a bit more to it then this, but that's the gist of it.  Download it,
>take a look, it could really make areas come alive.
>
>Brazil
>
>
>     +------------------------------------------------------------+
>     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
>     +------------------------------------------------------------+
>
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST