Just mailing to tell you that I think that is a really damn cool idea.
Chuck Reed
At 11:54 AM 11/30/97 +0000, you wrote:
>People recently have asked about making descriptions that are based on the
>persons level... well a couple days ago I ftp'd to the circlemud site a file
>called string_parser.tgz. It is a single file of code, with a README and a
>text file explaining how to write strings for it. Basically you can do
>things like, if you want a different desc based on a players intelligence
>you'd write it like this:
>
>[?int<10:You see big rocks.\?int>=10:You see several varieties of igneous
>rock here.]
>
>Or random descriptions would work like:
>
>[A small room.\A little room.\A room.]
>
>And it would pick randomly between the 3 whenever the description was parsed.
>
>There's a bit more to it then this, but that's the gist of it. Download it,
>take a look, it could really make areas come alive.
>
>Brazil
>
>
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