Hi everybody,
while my players complained me about slow hit and mana recovering, I
wandered in file limits.c about raising this, looking to hit_gain(),
mana_gain() ... I think there 's a small bug there :
... previous=calculation of gain...
/* Position calculations */
switch (GET_POS(ch)) {
case POS_SLEEPING:
gain += (gain >> 1); /* Divide by 2 */
break;
case POS_RESTING:
gain += (gain >> 2); /* Divide by 4 */
break;
case POS_SITTING:
gain += (gain >> 3); /* Divide by 8 */
break;
}
It appears to me that being standing makes you gain more hit than being
sleeping. So I tested this, and yes, it's much better to be standing than
sleeping (i think it's a minor error but which can be annoying).
One correction would be (as I wanted more hit gains, but you can keep as
above and add a line : case POS_STANDING)
switch (GET_POS(ch)) {
case POS_RESTING:
gain += (gain >> 1); /* Divide by 2 */
break;
case POS_SITTING:
gain += (gain >> 2); /* Divide by 4 */
break;
case POS_STANDING:
gain += (gain >> 3); /* Divide by 8 */
break;
}
, where POS_SLEEPING is not modified, which means that it doubles the hit
gain.
Hope that it never had been posted,
Fabrice
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