Well you must have broken something...as it stands(stock), regardless of
how many levels you have...when you gain a level you get 1dx hp and
mana/move...
This should be in class.c in the func...advance_level
There should be a line in it something like
ch->points.max_hit += MAX( 1, SomethinOrOther );
>Nathan Davies,
>
>Maybe I didn't word that right.. I'll try again
>
>I've currently got 64 levels in the mud.. My problem is that the general
>human (I've also put in races) has only 190 hit points (unequipped) @ level
>30-45. WHat I needed to know was is there a way to increase those somewhere
>the code<??> and if so, how to do it??
>
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