On Thu, Dec 04, 1997 at 08:42:26PM -0800, Daniel Koepke wrote:
> On Thu, 4 Dec 1997, Steve Thompson wrote:
>
> ->Note: this has nothing to do with combat lag or transmition of data, the
> ->character in question just is "cut off" and no one else is even logged into
> ->the mud. it may *result* in lag though, and some of my players have bitched
> ->about that.
>
> If no-one is connected, the MUD goes to sleep. That is, it calls the
> select() function to put the MUD to sleep until a signal is received
> or a new connection is received.
>
Actually, no. :-) On DP, we have a whod daemon that runs on PORT+1, the
ability for circle to sleep was very neat and intrigueing, but was not
condusive to our whod daemon. So ours does not goto sleep, but alas I am
still failing to understand why this occuring. Someone was disconnected
today and the load did not rise, so I am quite clueless as to why this is
occuring. Boggling in fact.
> ->This one boggles me, heck maybe it is a FreeBSD bug, but I like to hope not
>
> Hm...
>
I am more inclined to think that it is an interface problem rather than an
actual kernel problem. I was given a little help to work on the accounting
of the processes on the system.
If I do find anything, I will be sure to let you all know.
-Steve
--
Stephen C. Thompson
stevet@vt.edu
http://www.acm.vt.edu/~stevet
Dark Pawns: pawns.guru.org 4000
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