---"Patrick J. Dughi" <dughi@IMAXX.NET> wrote:
>
> > I have long tried to implement initial skills/spells for
> > each of my races (like elves receiving BOW at 90% at level 1).
> >
> > How do I add this feature?? Anyone who have done it?
> > I need answers. Have tried to copy the 'spell_level' function
> > but without success.
> >
> This is actually pretty easy, all things considered. When
you go
> through the initial character generation, after the race is chosen
have
> something like the following in the next con state:
>
> switch(race) {
> case RACE_ELF:
> GET_SKILL(d->character,SKILL_BOW)=90;
> GET_SKILL(d->character,SKILL_SNEAK)=20;
> break;
> case RACE_DWARF:
> GET_SKILL(d->character,SKILL_AXE)=60;
> break;
> .
> .
> .
> etc..
>
> PjD
>
do_start() would be the logical place for this, where it already does
the skills for thieves.
==
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