On 12/10/97 12:21 AM, Eric Green (thrytis@IMAXX.NET) stated:
>I wish i had commited to using C++ much much sooner than i did, because
>it would have greately simplified the script code. (I didn't realize at
>the time how easy it was to get Circle to compile with g++.) I used
>C++ to reimplement the scripts on another mud, which cut down on the
>code quite a bit because i no longer had to do three copies of a lot
>of stuff for rooms, mobs, and items.
Since scripts are now a big part of my MUD (along with a nice spot in the
credits mentioning your names :-), I am curious to know what you mean by
"three copies". I looked through the code recently (in fact added the
ability to access individual words in %arg% like: %arg.1% or %arg.5%),
and am confused as to what you mean by that.
BTW, the scripts are really nice, I sent the DG-to-C port I made to Chris
Powell, he is working on a patch against stock for it.
Right now I'm also going through and updating to C++. I've decided I
might as well, since I can program either language, and anything that
will help clean up the code would be nice :-)
- Chris Jacobson
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