yeah i managed with windows 95 and visual c++ 5.0 ... took a literal crap
load of time... 16 hrs /day all thanksgiving vacation.... and thats with a
professional compiler and following directions.... with a shareware or
freeware although its possible , its going to take forever. yeah i know,
there is probably someone out there who spent about 5-10 mins to compile
it, but for some reason i just had lots of errors esp after trying to
implement OLC..... anyways, if you are looking for something that is
already pre-compiled, has built-in OLC, and runs without errors the FIRST
TIME in windows 95, get UltraENvy codebase, or envy 2.2
you can get it, pre-compiled for win95, somewheres around here:
http://www.game.org/cgi-bin/directory/
from there, click on diku, merc, and then search around for it.... look for
a directory labeled envy, then windows, then 'home-cooked envy' or UE. i
forgot where it is specifically, but i know its on there.
-dmitri
At 08:43 PM 12/15/97 -0500, you wrote:
>Has anyone gotten CircleMUD to compile and run under Windows 95, with a
freeware
>or shareware compiler? I do not have the money to invest in some of the
better ones, and I have given up on Gnu Win 32.. Thanks in advance.
>
>
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