You have converted all data instanced within the old structs now
classes to being private and accessed/modified via functions? No global
data? Excessive amounts of callback functions to reach back in the
class-ownership trees? Changed all C-style I/O to ios? Man, if you
did all that in 1 day, I personally am very impressed.
Franco Gasperino
Cutting Edge Communications
http://www.cet.com/
(509) 444-INET
awe@cet.com
----------
> From: Chris Jacobson <fear@ATHENET.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Development Style
> Date: Tuesday, December 16, 1997 9:12 AM
>
> This is slightly offtopic, but not enough to warrant an [OFFTOPIC] in my
> opinion.
>
> My question is this:
> What development styles do people use?
>
> When I say "development style", I mean:
> coding and compiling locally, then uploading to server
> doing all coding on remote server
> etc...
>
> I'm just curious to find out what the majority of people do. I do all
> coding locally, and I find it to be far better than messing with vi
> remotely, which IMHO would be hell to do compared to what I do now. In
> fact, since I do all work locally, with CodeWarrior, I have converted the
> MUD to C++ in a matter of a day (with about 4 hours work left).
>
> Im not talking making it compile with C++, I mean, fully converting to
> C++, with changing of class names (struct char_data becomes CharData,
> etc), integrating almost all the
> something_to|from_whatever
> (obj_to_obj,etc) into the classes themselves. Plus making new files
> (characters.cp, characters.h, character.defs.h, descriptors.cp, etc), and
> reorganizing. Talking total OO here. Anyways, doing it locally has made
> it very easy for me, plus the ability to test compile as I work.
>
> So, what styles of development are being used out there?
>
> - Chris Jacobson
>
>
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